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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Connecting to a Microsoft Excel Workbook
Updating a DataSet with a Many-to-Many Relationship
Converting a DataSet to an ADO Recordset
Using Transaction Isolation Levels to Protect Data
Creating DataSet Relationships from SQL Server Relationships
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Menus, Toolbars, Cool, Bars, and Actions
Scales, Sliders, and Progress Bars
Other Important SWT Components
SWT Graphics and Image Handling
Drag and Drop and the Clipboard
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Review Questions
Summary
Toll Fraud Exploits
Symmetric Encryption
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Three Sales Process
Chapter Seven Diagnose Before You Prescribe
Chapter Nine Selling When You re Not First
Chapter Twelve Controlling the Buying Process
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Special Edition Using FileMaker 8
Working with Entities and Attributes
How and When to Use Multiple Files
Navigation
Troubleshooting
Web Publishing
Programming .Net Windows Applications
Windows Forms
The Analog Clock Project
Toolbars
ADO.NET
Updating Data with Transactions
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