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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Practice: Product Vision Box and Elevator Test Statement
Practice: Project Data Sheet
Practice: Release, Milestone, and Iteration Plan
A Hub Organizational Structure
Summary
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Powering the Cisco IP Phone
Review Questions
Transcoder Resources
Review Questions
Introduction to Cisco CallManager Attendant Console
Network Security Architectures
Network Security Promotes Good Network Design
Attack Results
ICMP Design Considerations
Identity Design Considerations
NetGamesRUs.com
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
A Need for Implementing Competency-Based HR Management
Competency-Based HR Planning
Competency-Based Employee Development
Competency-Based HR Management The Next Steps
Cultural Imperative: Global Trends in the 21st Century
From 2,000,000 B.C. to A.D.2000: The Roots and Routes of Culture
Culture and Climate
Cultural Black Holes
Americanization versus Asianization
Appendix C National Traits
User Interfaces in C#: Windows Forms and Custom Controls
Custom Controls
Data Controls
MDI Interfaces and Workspaces
Dynamic User Interface
GDI+ Basics
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