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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Introduction
Linking Object Code
Process ID
The fork System Call Revisited
Summary
Certified Ethical Hacker Exam Prep
Database Overview
Wireless Technologies, Security, and Attacks
Summary
Hacking Wireless Networks
Software and Documentation
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Additional information
Common misperceptions about SOA
Service modeling (a step-by-step process)
Service-Oriented Design (Part I: Introduction)
SOA platform basics
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 15. Map a Slideshow of Your Travels
Hack 20. Track Official Storm Reporting
Hack 30. Stay Out of Traffic Jams
Hack 63. Read and Write Markers from a MySQL Database
Hack 67. Serve Custom Map Imagery
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Handling WMI Events
Instrumenting .NET Applications with WMI
The WMI Schema
WMI Providers
Special Edition Using FileMaker 8
Database Analysis
Getting Your Databases Ready for Custom Web Publishing
FileMaker Server and Server Advanced
Managing Clients
Automatically Updating Plug-ins
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