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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
High-Speed Signal Propagation[c] Advanced Black Magic
Ideal Transmission Line
Slow-Wave Mode On-Chip
Necessary Mathematics: Input Impedance and Transfer Function
Differential Signaling
UTP Noise and Interference
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Managing Project Constraints and Documenting Risks
Managing Activity Risks
Quantifying and Analyzing Project Risk
Closing Projects
Conclusion
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Jump Start with SWT/JFace
Layouts
Other Important SWT Components
Creating a Text Editor with JFace Text
Programming OLE in Windows
MySQL Clustering
The Structure of config.ini
Query Execution
Network Redundancy
Individual Programs
Displaying the Status of the Cluster/Controlling Nodes
Cisco CallManager Fundamentals (2nd Edition)
Regions
Call Routing
Calling Search Spaces and Partitions
International Numbering Plans
H.323 Signaling
File System Forensic Analysis
Bibliography
Summary
DOS Partitions
Bibliography
Summary
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