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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
Other Image Sources
Frame Grabbing
Digital Imaging and Communication in Medicine (DICOM)
Morphology Functions
Pattern Matching
Network Security Architectures
Confidentiality and Security Are Not the Same
Small Network Edge Security Design
Appendix A. Glossary of Terms
INFOSEC Acceptable Use Policy
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Internet Control Message Protocol (ICMP)
Transmission Control Protocol (TCP) Retransmission and Time-Out
Dynamic Host Configuration Protocol (DHCP) Server Service
Domain Name System (DNS)
RADIUS and Internet Authentication Service
Programming Microsoft ASP.NET 3.5
ASP.NET Core Server Controls
Paging Through Data Sources
The HTTP Request Context
Extending Existing ASP.NET Controls
Hosting ASP.NET Outside IIS
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
Data Manipulation Statements
Grouping and Summarizing
Taking Advantage of Unions
Cleaning Up the Display
Advanced Scripting
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Working with the Worksheets, Charts, and Sheets Collections
Outlook Issues
A Handy Client-Side ServerDocument Utility
Local Machine Deployment Without a Deployment Manifest
Creating Setup Packages
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