Chapter 5. Recording to Picture

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Chapter 5. Recording to Picture

Now that Pro Tools is set up and ready to go, it's time to start recording and importing audio for a new project. The audio data that you'll be using in this project will come from several different sources. A large portion of this data will come from the video editor; this will include audio that was recorded during filming and edited along with the video. The video editor might have also included some music files and maybe even some sound effects of files that you will import as well. You might have to record audio from a videotape or even DAT tapes, and music may come in the form of a CD or on DAT. You will also record material live in the studio. All this material will eventually be synchronized with the video given to you by the video editor as a reference.

Appendix B contains a flowchart of where different sources of audio and video might come from and how they are incorporated into one Pro Tools session in order to combine them into one complete soundtrack.

There are basically two types of recording that you'll need to do. One is synchronous recording of material that was originally recorded during filming, along with replacement or augmentation of that material. This includes ADR, foley, and sound effects that are tied to the picture. The second type of recording is additive material that is not synchronous with the picture, such as voiceovers and music. Since more difficulty lies in accurately recording and assembling synchronous material, I'll spend more time discussing it in this chapter.

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PRO TOOLS R for video, film, and multimedia
PRO TOOLS R for video, film, and multimedia
ISBN: N/A
EAN: N/A
Year: 2003
Pages: 70

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