cakes, cutting into pieces, 4–5, 74
Carpenter, Peter, 116
case analysis
in design problems, 122
implying speculation, 122
trying, 164
chance mind games, 42–51
characters, encoding in bits, 29
cheating, selfish benefits of, 16
checkerboard in Feedback Dividends, 49–51
checks, writing to minimize change returned, 71–72
child cut rule
in As Easy as Pie, 37
recursive perpendicular cuts satisfying, 94
chips, colored in latched boxes, 47–48, 97–102
Christofides, N., 161
city grid, capturing a thief in, 19–20
city-states, roads connecting, 174
coalitions of state districts, 14, 79–80
coin, betting on the flip of a shared fair, 8–9, 76–78
combination, inferring a safe’s, 54–55, 103–104
combinatorial design, 177
competition mind games, 4–22
computational problems, achieving a factor of two of the optimal, 174
consistency, test for in Preferential Romance, 68
constraint-oriented puzzles, 122, 128
constraints on a team schedule, 34, 90
contestants, characterizing winning in The Box Chip Game, 100
cooling of crystals, technique inspired by, 166
cost(s)
adding up all smallest, 172
evaluating for each triplet in Sweet Packs, 158
cost array in dynamic programming, 156
cost-benefit history of a device in Legal Logic, 45
cycle, in graph theory, 116
cycle-free graph, obtaining, 117