- final node
-
A control node at which one or more flows within a given activity stop.
- final state
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A pseudostate that indicates that the execution of part or all of an enclosing composite state , or of an entire state machine , is complete.
- flow final node
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A final node that terminates a particular flow.
- fork
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A pseudostate that splits a transition into two or more transitions.
- fork node
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A control node that splits a flow into multiple concurrent flows.
- gate
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A connection point for relating a message outside a given interaction fragment with a message inside the fragment.
- generalization
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A relationship between a general class and a more specific version of that class , where the more specific class is a "kind of" the more general class.
- generalization set
-
A specification of partitions for the subclasses of a particular superclass .
- general ordering
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The specification that one event occurrence must occur before another within a given interaction .
- grammatical inspection
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See noun/verb analysis.
- guard
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A Boolean expression that must resolve to True before the associated path along an activity edge can be taken.
- import
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A dependency within which the source package adds model elements that have public visibility from the target package.
- include
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A dependency within which one use case explicitly includes the behavior of another use case at a specified point within a course of action.
- information flow
-
A dependency within which one or more information items circulate from their sources to their targets .
- information item
-
A stereotyped class that specifies some pieces of information that can be exchanged between objects at a fairly high level of abstraction.
- initial node
-
The activity node at which the flow of control starts when a given activity is invoked.
- initial state
-
A pseudostate that indicates the default starting place for a transition whose target is the boundary of a state .
- input pin
-
A pin that receives input values for an action .
- instance
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An object that belongs to a particular class , a link that belongs to a particular association , or a link object that belongs to a particular association class .
- instantiation dependency
-
A dependency within which one or more methods belonging to instances of the source class create instances of the target class.
- interaction
-
A behavior that focuses on the observable exchange of information between objects .
- interaction constraint
-
A Boolean expression that guards an interaction operand within a combined fragment .
- interaction diagram
-
A diagram that shows aspects of an interaction .
- interaction fragment
-
A distinct piece of an interaction .
- interaction occurrence
-
The occurrence of a piece of a particular interaction with specific values replacing the value placeholders defined for the interaction.
- interaction operand
-
An operand that contains one or more interaction fragments .
- interaction operator
-
An operator that operates on one or more interaction operands .
- interaction overview diagram
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An interaction diagram that focuses on the overview of the flow of control within a given interaction .
- interface
-
A collection of operations that represent services offered by a class or a component .
- intermediate action
-
An action primitive that carries out a computation or accesses object memory.
- internal transition
-
A transition that leaves a given object in its current state .
- interruptible activity region
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An activity group that supports interrupts by terminating any tokens and behaviors connected with the activity nodes within the region when an interrupt arrives.
- invariant
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A constraint that specifies a condition that must always hold true under the relevant circumstances.