F-I


final node
A control node at which one or more flows within a given activity stop.
final state
A pseudostate that indicates that the execution of part or all of an enclosing composite state , or of an entire state machine , is complete.
flow final node
A final node that terminates a particular flow.
fork
A pseudostate that splits a transition into two or more transitions.
fork node
A control node that splits a flow into multiple concurrent flows.
gate
A connection point for relating a message outside a given interaction fragment with a message inside the fragment.
generalization
A relationship between a general class and a more specific version of that class , where the more specific class is a "kind of" the more general class.
generalization set
A specification of partitions for the subclasses of a particular superclass .
general ordering
The specification that one event occurrence must occur before another within a given interaction .
grammatical inspection

See noun/verb analysis.

guard
A Boolean expression that must resolve to True before the associated path along an activity edge can be taken.
import
A dependency within which the source package adds model elements that have public visibility from the target package.
include
A dependency within which one use case explicitly includes the behavior of another use case at a specified point within a course of action.
information flow
A dependency within which one or more information items circulate from their sources to their targets .
information item
A stereotyped class that specifies some pieces of information that can be exchanged between objects at a fairly high level of abstraction.
initial node
The activity node at which the flow of control starts when a given activity is invoked.
initial state
A pseudostate that indicates the default starting place for a transition whose target is the boundary of a state .
input pin
A pin that receives input values for an action .
instance
An object that belongs to a particular class , a link that belongs to a particular association , or a link object that belongs to a particular association class .
instantiation dependency
A dependency within which one or more methods belonging to instances of the source class create instances of the target class.
interaction
A behavior that focuses on the observable exchange of information between objects .
interaction constraint
A Boolean expression that guards an interaction operand within a combined fragment .
interaction diagram
A diagram that shows aspects of an interaction .
interaction fragment
A distinct piece of an interaction .
interaction occurrence
The occurrence of a piece of a particular interaction with specific values replacing the value placeholders defined for the interaction.
interaction operand
An operand that contains one or more interaction fragments .
interaction operator
An operator that operates on one or more interaction operands .
interaction overview diagram
An interaction diagram that focuses on the overview of the flow of control within a given interaction .
interface
A collection of operations that represent services offered by a class or a component .
intermediate action
An action primitive that carries out a computation or accesses object memory.
internal transition
A transition that leaves a given object in its current state .
interruptible activity region
An activity group that supports interrupts by terminating any tokens and behaviors connected with the activity nodes within the region when an interrupt arrives.
invariant
A constraint that specifies a condition that must always hold true under the relevant circumstances.



Fast Track Uml 2.0
Fast Track UML 2.0
ISBN: 1590593200
EAN: 2147483647
Year: 2004
Pages: 97

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