index_P

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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Papa's Pizza case study   2nd   3rd   4th  
       contracts   2nd  
       non-reuse approach   2nd   3rd  
       UML object model   2nd   3rd   4th   5th   6th   7th   8th  
parent classes (superclasses)   2nd   3rd   4th  
parse character data (PCDATA)  
parsers  
passing
       references  
patterns   [See design patterns]
Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML  
pay, calculating  
Payroll object  
PCDATA (parse character data)  
persistence   [See also persistent objects]
       bean-managed persistence  
       container-managed persistence  
       defined  
       objects  
persistence (objects)   2nd   3rd   4th  
persistent objects  
       object life cycle   2nd   3rd   4th  
       relational databases
               accessing   2nd   3rd   4th   5th   6th  
               database connections   2nd  
               drivers   2nd   3rd  
               JDBC (Java Database Connectivity)   2nd   3rd  
               ODBC (Open Database Connectivity)  
               SQL statements   2nd   3rd   4th   5th  
               writing to   2nd   3rd  
       saving to flat files   2nd  
       saving to relational databases   2nd   3rd  
       serialization   2nd   3rd   4th  
               example   2nd   3rd   4th  
               interface/implementation paradigm   2nd   3rd  
Person class   2nd   3rd  
       attributes  
       class diagram   2nd  
        methods  
pizza shop case study. s Pizza case study   [See Papa]
PizzaShop class   2nd  
Player class   2nd  
plug-and-play  
plus sign (+)   2nd   3rd  
pointers
       comparing  
polymorphism   2nd   3rd   4th   5th  
       defined  
       example of   2nd  
       object responsibility   2nd   3rd   4th   5th  
Poodle class  
portable data   2nd   3rd   4th  
Practical Object-Oriented Development with UML and Java  
private attributes   2nd  
private keyword   2nd  
problems (design patterns)  
procedural programming
       compared to OO programming   2nd   3rd   4th   5th   6th   7th   8th  
       sending data across networks   2nd  
proprietary solutions  
protected access  
protecting
       attributes  
protocols
       IIOP (Internet Inter-ORB Protocol)  
prototypes   2nd  
       blackjack case study   2nd  
prototyping
       rapid prototyping  
public interfaces   2nd   3rd  
       designing   2nd   3rd  
       extending  
       identifying   2nd   3rd  
       minimal interfaces  
public methods   2nd  

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Object-Oriented Thought Process
Object-Oriented Thought Process, The (3rd Edition)
ISBN: 0672330164
EAN: 2147483647
Year: 2003
Pages: 164
Authors: Matt Weisfeld

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