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[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Papa's Pizza case study 2nd 3rd 4th contracts 2nd non-reuse approach 2nd 3rd UML object model 2nd 3rd 4th 5th 6th 7th 8th parent classes (superclasses) 2nd 3rd 4th parse character data (PCDATA) parsers passing references patterns [See design patterns] Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML pay, calculating Payroll object PCDATA (parse character data) persistence [See also persistent objects] bean-managed persistence container-managed persistence defined objects persistence (objects) 2nd 3rd 4th persistent objects object life cycle 2nd 3rd 4th relational databases accessing 2nd 3rd 4th 5th 6th database connections 2nd drivers 2nd 3rd JDBC (Java Database Connectivity) 2nd 3rd ODBC (Open Database Connectivity) SQL statements 2nd 3rd 4th 5th writing to 2nd 3rd saving to flat files 2nd saving to relational databases 2nd 3rd serialization 2nd 3rd 4th example 2nd 3rd 4th interface/implementation paradigm 2nd 3rd Person class 2nd 3rd attributes class diagram 2nd methods pizza shop case study. s Pizza case study [See Papa] PizzaShop class 2nd Player class 2nd plug-and-play plus sign (+) 2nd 3rd pointers comparing polymorphism 2nd 3rd 4th 5th defined example of 2nd object responsibility 2nd 3rd 4th 5th Poodle class portable data 2nd 3rd 4th Practical Object-Oriented Development with UML and Java private attributes 2nd private keyword 2nd problems (design patterns) procedural programming compared to OO programming 2nd 3rd 4th 5th 6th 7th 8th sending data across networks 2nd proprietary solutions protected access protecting attributes protocols IIOP (Internet Inter-ORB Protocol) prototypes 2nd blackjack case study 2nd prototyping rapid prototyping public interfaces 2nd 3rd designing 2nd 3rd extending identifying 2nd 3rd minimal interfaces public methods 2nd |
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