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Flash Mx2004; Also Covers Flash Professional; Savvy
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54
Authors:
Ethan Watrall
,
Norbert Herber
BUY ON AMAZON
Part I: Getting to Know Flash
Chapter 1: Introduction to Flash
Bonus Chapter1: Working with Incoming and Outgoing Data
Chapter 2: What s New in Flash MX 2004 and Flash MX Professional 2004
Bonus Chapter 2: Working with Flash and FreeHand
Chapter 3: A Tour of the Flash Interface and Getting Started on Your Movie
Bonus Chapter 3: Adding Cool Bells and Whistles to Your Flash Movie
Hands On 1: Creating your Own Custom Panel Layout
Part II: Creating and Manipulating Visual Content
Chapter 4: Creating Static Content with the Painting and Drawing Tools
Chapter 5:Creating and Crafting Text
Chapter 6: Working with Objects
Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols
Chapter 8: Adding Depth to Flash Movies with Layers
Chapter 9: Managing Your Flash Movie Project
Hands On 2: Creating an Illustrated Ocean Scene with Layers and Objects
Part III: Animating with Flash
Chapter 10: Animating with the Timeline
Chapter 11: Working with Movie Clips
Chapter 12: Using Scenes to Organize Your Flash Movie
Chapter 13: Creating Interactive Presentations with Slides in Flash MX Professional 2004
Hands On 3: Animating a Sci-Fi Spectacular Space Scene
Part IV: Adding Basic Interactivity
Chapter 14: Adding Interactivity with ActionScript Behaviors
Chapter 15: Creating Interactive Controls
Chapter 16: Creating Flash Applications with Components
Hands On 4: Creating a Favorites Application with Behaviors and Components
Part V: Adding Advanced Interactivity with ActionScript
Chapter 17: Understanding and Using ActionScript
Chapter 18: Writing ActionScript
Chapter 19: Writing ActionScript for Multiple Timeline Movies
Chapter 20: Creating Advanced Interaction
Chapter 21: Troubleshooting ActionScript
Hands On 5: Creating a Modular Flash Website with Movable Pop-Up Windows
Part VI: Working with Audio
Chapter 22: Understanding Digital Audio in the Flash Environment
Chapter 23: Flash Audio Basics
Chapter 24: Synchronizing Audio with Animations
Chapter 25: Controlling Audio with ActionScript
Hands On 6: Creating a Mixing-Board Application
Part VII: Integrating Flash with Other Programs
Chapter 26: Working with Flash and Director
Chapter 27: Working with Flash and Dreamweaver
Chapter 28: Working with Flash and Digital Audio Applications
Chapter 29: Creating 3D Flash
Hands On 7: Creating an Animated 3D Flash Preloader
Part VIII: Publishing and Distributing Your Flash Movies
Chapter 30: Publishing Your Flash Movie
Chapter 31: Working with Flash and Video
Chapter 32: Using Flash for CD-ROM Development
Chapter 33: Creating Mobile Flash Content for the Pocket PC
Hands On 8: Synchronizing Streaming Video with Flash Animations
Bonus Hands On: CD-Burning for Cross-Platform Flash Movies
Bonus Chapter1: Working with Incoming and Outgoing Data
Bonus Chapter 2: Working with Flash and FreeHand
Bonus Chapter 3: Adding Cool Bells and Whistles to Your Flash Movie
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54
Authors:
Ethan Watrall
,
Norbert Herber
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
PL/SQL
Optimizing: The Oracle Side
Optimizing: Reducing Parses
Appendix A Common Issues
Appendix B Functions
Agile Project Management: Creating Innovative Products (2nd Edition)
Our Journey
An Agile Process Framework
Phase: Envision
Team Self-Discipline
Structure and Tools
CISSP Exam Cram 2
After the Exam
Auditing and Monitoring
History of Encryption
Public Key Infrastructure (PKI)
Answers to Exam Prep Questions
Oracle Developer Forms Techniques
Obtaining Query Count Without EXECUTE-ing a Query
Deficiencies in Forms Error-Message Handling
Does Subclassing Exhibit Intelligence?
When to Use WHEN-VALIDATE-RECORD and When to Use WHEN-VALIDATE-ITEM
Basing a Block on a Stored Procedure Involving Object Tables
Java All-In-One Desk Reference For Dummies
Installing and Using Java Tools
Book II - Programming Basics
Creating Generic Collection Classes
Choosing from a List
Working with XML
GDI+ Programming with C#
GDI+: The Next-Generation Graphics Interface
Exploring GDI+ Functionality
Blending Explained
Image Transformation
Printing Text
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