Chapter 3: A Tour of the Flash Interface and Getting Started on Your Movie

Chapter List

Chapter 4: Creating Static Content with the Painting and Drawing Tools

Chapter 5: Creating and Crafting Text

Chapter 6: Working with Objects

Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols

Chapter 8: Adding Depth to Flash Movies with Layers

Chapter 9: Managing Your Flash Movie Project

Hands On 2: Creating an Illustrated Ocean Scene with Layers and Objects

Part Overview

As you learned in Chapter 1, both Flash MX 2004 and Flash MX Professional 2004 can create an incredible array of exciting interactive products. Be it traditional websites , webtoons, kiosks , or other more adventurous applications, the common thread is that the overwhelming majority are visually based. This is no great surprise as one of the greatest aspects of Flash MX 2004 and Flash MX Pro 2004 is that they are vector based as opposed to bitmap based, allowing you to create some truly stunning visual imagery.

Ultimately, this means that you'll be spending a fair amount of your creative energy focusing on crafting the visual aspects of your beautiful Flash creation. As a result, Macromedia has included an extremely wide variety of tools designed to create, manage, and manipulate all the visual aspects of your Flash movie.



Flash MX 2004 Savvy. Also Covers Flash Professional.
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net