Chapter 19: Writing ActionScript for Multiple Timeline Movies

Chapter List

Chapter 22: Understanding Digital Audio in the Flash Environment

Chapter 23: Flash Audio Basics

Chapter 24: Synchronizing Audio with Animations

Chapter 25: Controlling Audio with ActionScript

Hands On 6: Creating a Mixing-Board Application

Part Overview

Part VI begins one of the most interesting, important, and, we daresay, fun aspects of working with Flash ”sound. Sound means all sorts of things: sound effects (Bang! Ka-pow! Crunch!), music, dialog, and any other audible elements of your Flash production. Sound adds life to your movies and animations. It provides extra impact for scenes that are funny or scary, gives your characters voices, and allows your audience to take a break from reading and to listen to your story or presentation.

Sound effects can offer feedback to your audience. For every button click or other interaction with your Flash application, sound can let your audience know that their request was received. And music there are so many possibilities! Use music for theme songs, background ambience, and dramatic flair. Or harness the power of ActionScript to create interactive audio environments in which your movie's sound is dictated solely by the whims of the folks who are experiencing it. Whatever the audio demands and goals of your Flash movie, this part of the book will surely set you on the right path .



Flash MX 2004 Savvy. Also Covers Flash Professional.
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54

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