Chapter 14: Adding Interactivity with ActionScript Behaviors

Chapter List

Chapter 17: Understanding and Using ActionScript

Chapter 18: Writing ActionScript

Chapter 19: Writing ActionScript for Multiple Timeline Movies

Chapter 20: Creating Advanced Interaction

Chapter 21: Troubleshooting ActionScript

Hands On 5: Creating a Modular Flash Website with Movable Pop-Up Windows

Part Overview

Up to this point in the book, you have worked with the elements of Flash that have helped the application build its reputation: clean vector graphics, smooth Timeline animation, and an intuitive user interface that streamlines your work flow. You have also learned how to make your movies interactive by adding behaviors: simple scripts that direct a movie's playback and allow your audience to experience your content on their own terms.

In recent years , Flash has become much more. Its scripting capabilities have grown considerably. ActionScript, once a simple "traffic cop" that controlled the flow of Timelines, has become the " governor " of your Flash movie, with control over nearly every level of the movie. With this increased control comes the increased potential to make a simple Flash animation into an immersive multimedia experience.

In this part of the book, you will begin to dig deeper into the specifics of ActionScript and learn how to use the language as a tool for making your movies play and respond intelligently to the requests of your audience. Part V contains these topics:



Flash MX 2004 Savvy. Also Covers Flash Professional.
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54

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