Chapter 7: Reduce, Reuse, and Recycle: Working with Symbols

Chapter List

Chapter 10: Animating with the Timeline

Chapter 11: Working with Movie Clips

Chapter 12: Using Scenes to Organize Your Flash Movie

Chapter 13: Creating Interactive Presentations with Slides in Flash MX Professional 2004

Hands On 3: Animating a Sci-Fi Spectacular Space Scene

Part Overview

While Flash MX 2004 and Flash MX Professional 2004 have evolved into full-fledged interactive design tools suitable for creating a whole range of groovy media, Flash is, at its heart, still an animation program. Flash's core feature, vector-based graphics, really shines when it comes to animation. As a result, it behooves you to become intimately familiar with all the ways you can infuse your beautiful Flash creation with movement.

In this part of the book, you'll learn almost everything you need to know about the fundamentals of animating in Flash. You'll start by looking at how to use the Timeline to make your creation zip, bounce, zing, and jump. From there, you'll explore one of the most important aspects of animating in Flash: Movie Clips (a topic that is vital to your future adventures in ActionScripting).You'll then explore one of the most useful tools you can use to control, manage, and manipulate your animation: Scenes. You'll finish Part III by exploring a new feature in Flash MX Pro 2004 that allows you to create Flash movies using a slide metaphor.



Flash MX 2004 Savvy. Also Covers Flash Professional.
Flash Mx2004; Also Covers Flash Professional; Savvy
ISBN: 0471789151
EAN: 2147483647
Year: 2003
Pages: 54

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