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Chapter 9. Texture PaintingCD Files Kila_Texture.mb Grae_Texture.mb KilaBody.psd KilaHair.psd KilaHead.psd GraeBody.psd GraeMisc.psd GraeWing.psd KilaBody.tga KilaBody_Bump.tga KilaBody_Spec.tga KilaHair.tga KilaHair_Bump.tga KilaHair_Spec.tga KilaHead.tga KilaHead_Bump.tga KilaHead_Spec.tga GraeBody.tga GraeBody_Bump.tga GraeBody_Spec.tga GraeMisc.tga GraeMisc_Bump.tga GraeMisc_Spec.tga GraeWing.tga THIS CHAPTER COVERS various texturing techniques. It is not, however, a chapter on "how to draw." Rather, it explains how to use Maya in conjuction with Adobe Photoshop to prepare and paint your characters' textures. We also discuss how best to optimize your pages to get the file size as small as possible. I chose Photoshop for our work in this chapter because it seems to be the industry standard; most companies I know of use it. Feel free to adapt this chapter to whatever digital imaging software you are using, or you can download a trial version of Photoshop from the Adobe Web site using the link on this book's CD. The Photoshop toolbar shown in Figure 9.1 holds most of the tools we will use to paint our textures. These tools are generally self-explanatoryfor example, the Zoom tool allows you to zoom in and out of your imageand I'll briefly explain the others as we use them. Figure 9.1. The Photoshop toolbarFor further information on Photoshop's tools, go to the application's Help > Photoshop Help, or press F1. TIP For best results when creating any 2D artwork on a computer, I highly recommend purchasing a graphics tablet. A mouse is good for work that requires more precision, but for drawing it's not a very fluid tool. Graphics tablets are also pressure sensitive, meaning you can vary the thickness of the line you are drawing by applying more or less pressure. The two main suppliers of graphics tablets are Wacom (www.wacom.com) and Nisis (www.nisis.com). |
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