Summary


We now have a model that is not only clean and good looking, but efficient as well. The various techniques explored in this chapter will serve you well when you need to optimize your geometry. You'll know what to look out for on future projects.

With Kila now the best she can be, we can proceed to see how she deforms.



    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

    Similar book on Amazon

    flylib.com © 2008-2017.
    If you may any questions please contact us: flylib@qtcs.net