Chapter3.Finishing and Refining


Chapter 3. Finishing and Refining

CD Files

BendingTest.ma

Kila_Basic.mb

Kila_Details.mb

Kila_Face.mb

Kila_WithFeet.mb

Kila_Finger.mb

Kila_Foot.mb

Kila_Hand.mb

Kila_WithHands.mb

Kila_Muscles.mb

MuscleLines.jpg

UpperMuscles.jpg

FaceMuscles.jpg

In Scans directory:

Hand_Top.jpg

KilaFaceFront.jpg

KilaFaceSide.jpg

KilaFront.jpg

KilaSide.jpg

YOU HAVE SPENT valuable time developing your basic model and getting the size, shape, and proportions correct. Although it may look good and clean at this point, many areas still need work in order for this to be a successful game model. This chapter will help you take the base mesh you have created and build upon it by adding details to the geometry. In addition, you will make it deform convincingly by implementing real-life muscle structures into the topology.

Know Your Anatomy

Studying anatomy will help you be more aware of character form and movement. You'll become better at drafting and animation, and you'll build more efficient models.

Before you embark on this chapter, it's important to gather a few good anatomical references, be they books or Web sites. There are hundreds of online resources you can use. Each of these sites offers literally hundreds of images available to download. See Appendix B, "Reference and Further Reading," for a list of suggested books and Web sites.

Of course, the best and most convenient reference is you. Get yourself a mirror and study your own body.




    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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