T


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

tangents 2nd 3rd 4th 5th 6th
Targa files
target audience
tattoo
     adding
     mapping adjustments 2nd 3rd
     UVs and
technical limitations/restrictions 2nd 3rd 4th
teeth, Grae
     adding details 2nd
     building 2nd
     detachment of 2nd
     optimizing
teeth, Kila
     adding 2nd
     fitting inside mouth cavity
     positioning tongue between
     texture details 2nd
     UVs
testing [See elbows, Kila;deformation testing]
texture details
     alpha maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     Grae 2nd
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
texture effects
     Grae 2nd 3rd 4th 5th
     Kila
texture memory 2nd 3rd 4th 5th
texture pages
     creating base for 2nd 3rd
     rearranging UVs into 2nd
     reducing size of 2nd
     size of 2nd
texture painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th
     base colors 2nd 3rd
     bit depth 2nd 3rd 4th 5th
     bump/specularity maps 2nd 3rd 4th 5th 6th
     darker shades 2nd 3rd 4th
     final texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     highlights 2nd 3rd 4th
     image preparation 2nd
     lighter shades 2nd 3rd 4th
     page size reduction 2nd
     Photoshop
     polygon reduction 2nd
     shadows 2nd
     topology check 2nd 3rd
     triangulation 2nd
texture preparation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th
     checkered textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th
     dividing characters 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
     exporting UV positions 2nd 3rd 4th 5th 6th 7th 8th 9th
     mapping Grae
     mapping methods 2nd 3rd 4th
     mapping UVs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th
textures
     alignment 2nd
     applying 2nd 3rd
     checkered 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th
     viewing in Maya 2nd 3rd 4th 5th
thighs, Kila
     optimizing
     weight painting 2nd 3rd 4th
thumbs 2nd 3rd
Time Slider 2nd 3rd 4th 5th
toes
     Grae 2nd 3rd 4th 5th 6th 7th
     Kila 2nd 3rd 4th 5th 6th
tongue
     adding control to 2nd 3rd
     Grae
     Kila 2nd
     positioning between teeth
     weights 2nd 3rd
torso, Grae
     adding muscles
     adjusting vertices
     creating
     detaching body parts from 2nd 3rd
     shape of 2nd
     stitching arms/legs to 2nd
torso, Kila
     animating 2nd 3rd 4th 5th 6th
     basic shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
     creating 2nd
     creating basic (primitive) 2nd
     deleting half of 2nd
     optimizing 2nd 3rd
     positioning 2nd
     reducing for levels of detail 2nd 3rd 4th 5th
     removing arms from 2nd 3rd
     removing legs from
     UVs 2nd 3rd 4th
     weight painting 2nd 3rd 4th 5th
     welding breasts to
TransferSurfaceInfo.mll plug-in 2nd
transforms, freezing 2nd
transparency 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also alpha maps]
Trax Editor 2nd 3rd 4th
triangles
     converting to quads 2nd
     removing
     texture painting 2nd
triangulation 2nd
triceps 2nd
tutorials 2nd 3rd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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