S


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

sash
     creating 2nd
     reducing levels of detail 2nd
Save Selected command
saving items 2nd
Scale pivot point manipulator 2nd
scaling
     arms
     images
     object axis and
     UVs
     vertices
scanned images 2nd 3rd 4th
scenes
     cleanup 2nd 3rd 4th
     optimizing 2nd
     viewing in Outliner 2nd
scripts 2nd 3rd
selection field
selection handles 2nd 3rd
selections
     isolating
     shortcut keys
     vertices
Set Driven Key dialog box 2nd
Set Driven Keys 2nd 3rd 4th
shaders 2nd 3rd
shadows 2nd
shallow angles
sharing items
shoes
     creating 2nd
     details
     extraction of 2nd
     optimizing 2nd 3rd
     positioning
     reducing levels of detail 2nd
     UVs 2nd
shortcut keys 2nd 3rd
shoulders, Grae
     adding muscles 2nd
     deformation testing 2nd
     smoothing out
     weighting
shoulders, Kila
     animating 2nd 3rd 4th 5th 6th 7th 8th
     deformation testing 2nd
     joints
     muscles 2nd
     optimizing
     rotation
     weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
     welding 2nd
silhouettes
skeletons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st
     adding body geometry to
     additional joints 2nd 3rd 4th 5th 6th
     arms 2nd 3rd 4th
     base skeletal structure 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
    binding to [See binding]
     Grae 2nd 3rd
     joint cleanup
     Kila 2nd 3rd 4th 5th 6th
     legs 2nd 3rd
     movement of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     repositioning 2nd
     rotational axis 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     sharing
sketches, early 2nd
Skulls Unlimited Web site
Smooth Bind options
Smooth Shade All option 2nd
Smooth Shade Selected Items option 2nd
snapshots, UV 2nd 3rd 4th
Soften/Harden command
specularity maps 2nd 3rd 4th 5th 6th
spheres 2nd
spherical mapping
spine, Kila
     animating 2nd 3rd 4th
     controls 2nd 3rd 4th
     creating recess for 2nd
     joints 2nd 3rd 4th 5th 6th 7th 8th
     pivots 2nd 3rd 4th
Split Polygon Tool 2nd
stomach muscles
     Grae 2nd
     Kila 2nd
style sheets 2nd
styles, characters 2nd
subdivision surfaces
summary sheets
symmetry 2nd
system requirements



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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