F


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

face, Grae
    adding details [See optimization;head, modeling;Grae]
    animating [See optimization;head, modeling;Grae, facial animation]
    optimizing [See optimization;head, modeling;Grae]
    rigging [See optimization;head, modeling;Grae]
face, Kila
    animating [See optimization;head, modeling;Kila, facial animation]
    attaching [See optimization;head, modeling;Kila]
    binding [See optimization;head, modeling;Kila]
    blend shapes for [See optimization;head, modeling;Kila]
    creating [See optimization;head, modeling;Kila]
    deformation testing [See optimization;head, modeling;Kila]
    details [See optimization;head, modeling;Kila]
    expressions [See optimization;head, modeling;Kila]
    extracting [See optimization;head, modeling;Kila]
    joints [See optimization;head, modeling;Kila]
    muscle lines of [See optimization;head, modeling;Kila]
    optimizing [See optimization;head, modeling;Kila]
    reducing levels of detail [See optimization;head, modeling;Kila]
    refining [See optimization;head, modeling;Kila]
    rigging [See optimization;head, modeling;Kila]
    shapes [See optimization;head, modeling;Kila]
    subdividing [See optimization;head, modeling;Kila]
    texture details [See optimization;head, modeling;Kila]
    triangulation [See optimization;head, modeling;Kila]
faces, polygon [See polygon faces]
facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th
     blend shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     considerations for 2nd
     Grae 2nd
     importance of
     joint-based 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd
     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th
     levels of detail and
     rig controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
facial expressions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
facial rig 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
feet, Grae
     adding details 2nd 3rd
     animating 2nd
     controls 2nd 3rd 4th 5th 6th 7th
     rotating
     walk cycle 2nd
feet, Kila
     animating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th
     controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th
     creating 2nd 3rd 4th 5th
     deformation testing 2nd 3rd 4th
     final rig adjustments
     joints 2nd 3rd 4th
     optimizing 2nd 3rd 4th
     placeholders for
     positioning
     resolution 2nd
     rotating 2nd 3rd 4th
     twisting 2nd
     UVs 2nd
     walk cycle 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd
     weight painting 2nd 3rd 4th 5th 6th 7th
female characters
files
     names
     optimizing 2nd
     Photoshop
     saving
     size of 2nd
     Targa
fingernails, Kila 2nd 3rd 4th
fingers
    adjusting [See resolution;hands]
    animating [See resolution;hands]
    bending [See resolution;hands]
    controls [See resolution;hands]
    creating [See resolution;hands]
    Grae [See resolution;hands]
    merging [See resolution;hands]
    optimizing [See resolution;hands]
    pinkie [See resolution;hands]
    quick poses [See resolution;hands]
    reducing levels of detail [See resolution;hands]
    rotating [See resolution;hands]
    weight painting [See resolution;hands]
Flat Shade All option 2nd
Flat Shade Selected Items option 2nd
forums
forward kinematics (FK) 2nd
freezing transforms 2nd



Game Character Development with Maya
Game Character Development with Maya
ISBN: 073571438X
EAN: 2147483647
Year: 2004
Pages: 169
Authors: Antony Ward

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