Chapter 14. Final Character Deformation
WE HAVE A MODEL and a rig for both Kila and Grae, and now we need to connect the rigs to the models so that one will drive the other. We'll do that here in this chapter, using techniques already discussed: mesh binding and painting weights. You've worked with these techniques in Chapter 6 and extensively in Chapter 13, so you should be well acquainted with using them.