Chapter 5. Symbols, Instances, and the Library
IN THIS CHAPTER
So far we have been dealing with primitive objects on the stage, such as shapes, groups, and Drawing Objects (which are just groups of shapes).
In this chapter, we move on to more advanced objects on the stage, including the three basic symbol types: Graphics, Buttons, and Movie Clips. We also discuss instances of these symbols as well as the library where all symbols are kept. And finally, we return to the timeline for some more animation techniques.