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Part I: Audio
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Chapter List
Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
MySQL Clustering
SQL Nodes
Running MySQL in a Chrooted Environment
Performance
Indexes
High-Speed Interconnects
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Team change
Organizational change
Leading change
IT-based process change
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 26. Work with Different Coordinate Systems
Hack 29. Plot Arbitrary Points on a World Map
Hacks 35-46
Hack 69. Find Your Way Around GRASS
Hack 91. Build Interactive Web-Based Map Applications
Special Edition Using Crystal Reports 10
Introduction to the Data Explorer
Troubleshooting
Crystal Reports Semantic Layer Business Views
Troubleshooting
Creating Enterprise Reporting Applications with Crystal Enterprise Part II
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Introduction to Probability and Statistics for Projects
Making Quantitative Decisions
Special Topics in Quantitative Management
Quantitative Methods in Project Contracts
GDI+ Programming with C#
Drawing Surfaces
A Real-World Example: Adding Colors, Pens, and Brushes to the GDI+Painter Application
Rectangles and Regions
Working with Images
Miscellaneous GDI+ Examples
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