Part I: Audio


Chapter List

Chapter 1: Getting Started with DirectSound
Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3: Moving Sounds in 3-D Space
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5: Understanding Audio Special Effects
Chapter 6: Streaming Sounds into Circular Buffers
Chapter 7: Driving Hardware with Property Sets
Chapter 8: Building an Application with the Concertina Framework



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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