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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Introduction to 80x86 Assembly Language and Computer Architecture
Elements of Assembly Language
Basic Instructions
The Assembly Process
Input/Output
Appendix B Useful MS-DOS Commands
PostgreSQL(c) The comprehensive guide to building, programming, and administering PostgreSQL databases
Retrieving Data from the Sample Database
Summary
Python/PostgreSQL Interface Architecture
Managing User Accounts
Securing Tables
Special Edition Using Crystal Reports 10
Understanding the Crystal Reports Gallery
Introduction
Introduction
Using Record Selections and Alerts for Interactive Reporting
Becoming More Productive with Formulas
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Credibility and Computers
Credibility and the World Wide Web
The Ethics of Persuasive Technology
Microsoft WSH and VBScript Programming for the Absolute Beginner
VBScript Basics
Conditional Logic
Processing Collections of Data
Appendix A WSH Administrative Scripting
Appendix B Built-In VBScript Functions
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Success Story #2 Bank One Bigger… Now Better
Phase 1 Readiness Assessment
Phase 4 Performance and Control
First Wave Service Projects
Raising the Stakes in Service Process Improvement
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