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Part II: Video
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Chapter List
Chapter 9: Introducing DirectShow and Video Rendering
Chapter 10: Taking Video to the Third Dimension
Chapter 11: Customizing Compositors
Chapter 12: MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
C++ GUI Programming with Qt 3
Using the Reference Documentation
Signals and Slots in Depth
Using Dialogs
Installing Event Filters
Working with Unicode
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Relationships in the Supply Chain
The Internationalization of the Retail Supply Chain
Temperature-Controlled Supply Chains
Rethinking Efficient Replenishment in the Grocery Sector
Enterprise Resource Planning (ERP) Systems: Issues in Implementation
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Creating a Struts-based MVC Application
Form Presentation and Validation with Struts
Building a Data Access Tier with ObjectRelationalBridge
Building the JavaEdge Application with Ant and Anthill
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Conclusion
Working with Documents
Working with the Explorers and Inspectors Collections
Creating Application-Level Smart Tags
Populating a Document with Data on the Server
HTI+ Home Technology Integrator & CEDIA Installer I All-In-One Exam Guide
Wiring Installation Practices
Infrastructure Wiring Basics
Planning a Structured Wiring Installation
Troubleshooting Structured Wiring
Appendix E CEDIA Installer Level I Classification System
Microsoft Visual Basic .NET Programmers Cookbook (Pro-Developer)
Numbers, Dates, and Other Data Types
Multithreading
Network Programming
Printing and Drawing with GDI+
Remoting and Enterprise Services
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