Summary


This chapter discussed the various audio special effects available for your use, and described each parameter. Use this information by experimenting with the various effects. Spend some time trying out different types of effects with different types of sounds. Use the Rumpus sample to adjust the various parameters and listen to the results. With a little practice, you can become an expert at crafting your own sound effects for your game programming.




Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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