BackCover


Back Cover

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers. It s everything you need to fuel your creativity ”and take your game players to spectacular new 3-D worlds !

Discover how to:

  • Mix mono, stereo, and 3-D sound ”and add special effects
  • Create reverb and other environmental sound effects
  • Stream multiple sounds, create buffers, and get tips for optimizing audio performance
  • Seamlessly render video cut scenes onto 3-D animations
  • Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
  • Learn video mixing techniques ”and write your own compositors to invent one-of-a-kind effects
  • Control hue, saturation, contrast, and brightness settings for video
  • Create AVI movies from Direct 3D animation
  • Produce professional-quality content from raw audio and video

About the Authors

Peter Turcan, Ph.D., is an SDK writing manager in Microsoft s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he s published more than 100 computer- related articles in national newspapers and magazines.

Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.




Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net