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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Thriving in a Chaordic World
Customers and Products
Principles to Practices
Envision Summary
Scope Evolution
High-Speed Signal Propagation[c] Advanced Black Magic
Waveguide Dispersion Region
Adaptive Equalization: Accelerant Networks Transceiver
FAQ: Older Cable Types
150- W STP-A Noise and Interference
Signal Integrity Simulation Process
Snort Cookbook
Installing Snort on Mac OS X
Running Snort as a Windows Service
Logging in Binary
Detecting Fragmentation Attacks and Fragment Reassembly with Frag2
Generating Statistical Output from Snort Logs
Ruby Cookbook (Cookbooks (OReilly))
Validating and Modifying Attribute Values
Declaring Constants
Generating and Parsing Excel Spreadsheets
Handling File Uploads via CGI
Writing a SOAP Client
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Using TriggerUtils with the CronTrigger
Using Persistent JobStores
Working with the Scheduler
Integrating Quartz
The QuartzInitializerServlet to the Rescue
DNS & BIND Cookbook
Starting named at Boot Time
Using Multiple Data Files for a Single Zone
Viewing a Name Servers Cache
Finding Out Whos Querying a Name Server
Logging Dynamic Updates
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