Index_V


V

velocity vectors 60, 65, 69, 70, 72, 76, 78, 178-79
video
adjusting focus 329
adjusting gain 330
adjusting shutter speeds 330
capturing 310-11, 317, 329-33
clipping 311-13, 329
compositing 212, 249-57, 310, 314, 324
compressing 332
cropping 315
deinterlacing 332
editing 317, 323
layering 314
optimizing 307 “325, 327 “351
positioning 315
progressive scanning 332
working with color properties 310
video editors 311, 323
Video for Windows (VfW) 12
video formats 285-89
Video Mixing Renderer 7 (VMR-7) 200-01
Video Mixing Renderer 9 (VMR-9) 200-14, 249, 281
allocator-presenter component 217-228, 230-232, 236, 246, 249, 252, 281-282, 291-292, 294-296
compositor component 217-219, 236, 249-255, 257, 260, 266, 269
video streams
mixing 192, 200, 202, 204, 207, 214, 279
Visual Studio .NET 37, 59
volume
adjusting 35, 37, 41, 44, 54-56, 66, 145, 156, 175, 178, 180, 342-44, 351
dynamic range 108, 113, 122, 124-25
VU meters 322, 324



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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