Index_T


T

target rectangles 260, 264, 266-68
TeeVee sample 236-247, 260
textures 191, 228-30, 233-34, 237-39, 241-44, 250, 257-60, 261, 264-65, 270-71, 274, 276-78, 292, 294-96
Three Streams sample 127, 138-52
threshold 124-25
timbre 106
time domain effects 105, 109-118
chorus 114-17
echo 109-11
flanger 118
reverb 111-114
timing 11
tools
audio tape recorders 320
Cacophony 33 “47, 77, 170
camcorders 308, 311, 313, 317-320, 323, 329-330
digital audio workstations (DAW) 320, 324, 334-36, 340-44, 351-52
digital disk recorders (DDR) 322, 333
multitrack programs 309-10, 325, 345, 350-51
Rumpus 3D SFX 49 “78, 154-55, 174
vectorscopes 323
video editors 311, 323
VU meters 322, 324
waveform monitors 323



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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