Index_P


P

ParamEq effect 118-21
bandwidth parameter 120
center parameter 120
gain parameter 121
parametric equalizers 174
pass-through mode 218-19, 223, 228, 233, 235-36, 247, 253, 292
PCM. See pulse-code modulation (PCM)
phase 313
pins 194-95, 197, 204-05, 207, 209, 282, 285-86, 290-91, 297-99
pitch 106, 114, 120
pixel formats 331
Pixellator sample 273, 278
position vectors 60, 65, 69-70, 72, 76, 178-79
postproduction process 348-359
color correction 313
consistency 318
editing 313, 323, 348-57
mastering 357-59
matching 318
processing 323-25
tools 322 “325
processing amplifiers (ProcAmp) 281-82, 284-85
production process 327-48
acquisition 317, 330 “33
clean-up 317, 333, 348
mastering 318, 349
tools 318 “325
progressive scanning 332
property sets 153 “67, 184
Property Values sample 153-55, 161-67
pulse-code modulation (PCM) 46



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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