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Interactive 3D Audio Rendering Guidelines Level 2 (I3DL2) 87, 102, 154, 156, 166, 187
interlacing 252, 285, 287, 289, 332
inverse telecine 332
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Java I/O
An Efficient Stream Copier
ProgressMonitorInputStream
JarEntry
Attributes
Selectors
Cisco CallManager Fundamentals (2nd Edition)
Enterprise Deployment of CallManager Clusters
SCCP Station Devices
Architecture and Functionality of the Media Control Layer
Summary
Manageability and Monitoring
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Organizing and Estimating the Work
Making Quantitative Decisions
Quantitative Time Management
Quantitative Methods in Project Contracts
Cultural Imperative: Global Trends in the 21st Century
Culture and Climate
Americanization versus Asianization
Epilogue After September 11
Appendix A Cultural Categorization Characteristics
Appendix B Leadership Test
VBScript in a Nutshell, 2nd Edition
Error Handling and Debugging
VBScript with Active Server Pages
Running Your Code
Section A.10. Information Functions
Section C.3. Comparison Operators
Digital Character Animation 3 (No. 3)
Chapter Two. Modeling Characters
Chapter Three. Rigging Characters
Conclusion
Animating Walks
Animating Dialogue
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