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G
gamma 313
gargle effect 122
rate parameter 122
waveform parameter 122
glitches
audio 78, 127-29, 132
video 312, 349
GraphEdit utility 196-99
grids 49, 57, 63, 73, 78
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Documenting Software Architectures: Views and Beyond
Client-Server Style
Advanced Concepts
Using Context Diagrams
Notation for Interface Documentation
Where to Document Behavior
Making Sense of Change Management: A Complete Guide to the Models, Tools and Techniques of Organizational Change
Part I - The Underpinning Theory
Individual change
Leading change
Part II - The Applications
Mergers and acquisitions
Data Structures and Algorithms in Java
The Call Stack
Summary
Problems
Projects
Summary
Lotus Notes Developers Toolbox: Tips for Rapid and Successful Deployment
What Is a Formula?
Defining Object Reference Variables
Project B: Build a Conference Room Reservation System
Simple Action Agent to Modify All Documents
Data Management
File System Forensic Analysis
BSD Partitions
FAT Data Structures
Bibliography
Other Topics
UFS2 Group Descriptor
Junos Cookbook (Cookbooks (OReilly))
Backing Up the Routers Configuration
Using Digital Certificates to Create Dynamic IPSec SAs
Monitoring Interface Traffic
Controlling DIS Election
Introduction
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