Summary


Although testing build after build may seem repetitive, each new build provides exciting new challenges with its own successes (fixed bugs and passed tests) and shortfalls (new bugs and failed tests). The purpose of going about the testing of each build in a structured manner is to reduce waste and get the most out of the game team. Each time around, you get new build data that is used to re-plan test execution strategies and update or improve your test suites. From there, you prepare the test environment and perform a smoke test to ensure the build is functioning well enough to deploy to the entire test team. Once the test team is set loose, your top priority is typically regression testing to verify recent bug fixes. After that, you perform many other types of testing in order to find new bugs and check that old ones have not re-emerged. New defects should be reported in a clear, concise , and professional manner after an appropriate amount of investigation. Once you complete this journey, you are rewarded with the opportunity to do it all over again.




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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