Who Should Read this Book?


This book is for people looking to start a career in game testing, current software testers interested in moving into games , and current game testers who want to learn new techniques to improve their testing skills and results. It will also prove beneficial for small game team members who are involved in game testing as well as their main responsibility, such as programming or artwork. Current or aspiring test leads and project managers will also gain from reading this book.

If you are already an experienced game tester, I recommend you read through Chapter 1 and then skim Chapters 2 and 3, and all of Part II before focusing your attention on Parts III through V. Then go and apply what you learn in Parts IV and V in your real-life job. If you are a test lead, then apply the contents of Part III to your job, and get your testers to start using what's in Parts IV and V on your projects.

Experienced testers who have not been involved in the game industry may want to skim or skip Chapter 3, but otherwise should read the rest of the book and do the exercises. You will benefit from putting the techniques in Parts IV and V to work in your current job, but also try to put in some hours on your own doing the same for some games you own.

If you are looking to break into the game industry as a tester, then you have the most work to do. Read everything in the book, do all the exercises, and while you're job hunting, practice the techniques in Parts IV and V. You can do that as a Beta tester (see especially chapters 4 and 14), or just by picking some of your favorite games to test on your own.

If you are a game project manager who wants to better understand the testing side of your projects, STOP SPYING ON US! But seriously, that's a great thing to do! You can skip Part II if you'd like, but otherwise dig in to the other parts of the book. The following table summarizes the suggested uses of this book:

Role

Ch.1

Ch.2

Ch.3

Part II

Part III

Part IV

Part V

Game Tester

R

S

S

S

R

A

A

Other Tester

R

R

S

R

R

A

A

Future Game Tester

R

R

R

R

R

A

A

Game Test Lead

R

S

S

S

A

R

R

Game Project Mgr.

R

R

R

S

R

R

R

R = Read and do exercises

S = Skip or Skim, optionally doing exercises

A = Apply to your job after reading and doing exercises




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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