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Part III: Testing Fundamentals
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Chapter List
Chapter 6: Software Quality
Chapter 7: Test Phases
Chapter 8: The Test Process
Chapter 9: Testing by the Numbers
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Database Modeling with MicrosoftВ® Visio for Enterprise Architects (The Morgan Kaufmann Series in Data Management Systems)
Object Types, Predicates, and Basic Constraints
ORM Constraints
Conceptual Model Reports
Creating a Basic Logical Database Model
Other Features and Best Practices
C++ GUI Programming with Qt 3
Getting Started
Creating Menus and Toolbars
Double Buffering
Lists
Communicating with the GUI Thread
Cisco Voice Gateways and Gatekeepers
Case Study: Introduction
Digital Circuits
Review Questions
SRST Features
Case Study: Deploying Gatekeepers to Assist in Migration to VoIP
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Three Sales Process
Chapter Six Defining Pain or Critical Business Issue
Chapter Thirteen Closing: Reaching Final Agreement
Chapter Sixteen Creating and Sustaining High-Performance Sales Cultures
Appendix B Solution Selling: A Scalable Approach
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hacks 1728: Introduction
Hacks 4250: Introduction
Hack 55. Put Photographs on Your Google Maps
Hack 64. Build Custom Icons on the Fly
Hack 68. Automatically Cut and Name Custom Map Tiles
File System Forensic Analysis
Content Category
Content Category
File Name Category
Bibliography
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