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Part II: Making Games
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Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Process ID
Summary
Creating a Message Queue
Multiplexing I/O with select
C.1. Introduction
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
Layouts
Menus, Toolbars, Cool, Bars, and Actions
Printing
JFace Windows and Dialogs
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Summary
Review Questions
Review Questions
Review Questions
Using Time-of-Day Routing
Developing Tablet PC Applications (Charles River Media Programming)
Introduction to Ink-Enabled Applications
Tablet PC Full Screen Utility
Getting Started with Microsoft Agent
Virtual Joystick
Pong Game
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
Interface show Commands
An Advanced BGP Configuration
Route Reflectors
Basic Switch Configuration
Restricting Access to Your Router
Programming Microsoft ASP.NET 3.5
Creating Bindable Grids of Data
Real-World Data Access
The HTTP Request Context
ASP.NET State Management
Working with the File System
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