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Part II: Making Games
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Chapter 4: The Game Team
Chapter 5: The Game Production Cycle
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Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205
Authors:
Charles P. Schultz
,
Robert Bryant
,
Tim Langdell
BUY ON AMAZON
CISSP Exam Cram 2
After the Exam
Electrical Power
Network Equipment
Auditing and Monitoring
Exam Prep Questions
A+ Fast Pass
Domain 2 Diagnosing and Troubleshooting
Domain 3 Preventive Maintenance
Domain 5 Printers
Domain 6 Basic Networking
Domain 3 Diagnosing and Troubleshooting
Developing Tablet PC Applications (Charles River Media Programming)
Basics of the .NET Framework
Using Gestures to Control Tablet Media Player
Custom Grammars for Speech Recognition
Virtual Joystick
3D Rendering with OpenGL and DirectX 9
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Value Stream Mapping and Process Flow Tools
Voice of the Customer (VOC)
Identifying and Verifying Causes
Reducing Lead Time and Non-Value-Add Cost
Special Edition Using FileMaker 8
Working with Objects on a Layout
Working with Entities and Attributes
Working with Multiple Files
Post-Conversion Tasks
Getting Out What You Put In
Programming .Net Windows Applications
Windows Forms
Performance
Tabbed Pages
Creating a DataGrid
Configuration
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