Index_G


G

game design document (GDD)
AI section, 405 ‚ 406
asset list section, 407 ‚ 410
cheats section, 406 ‚ 407
combat section, 402 ‚ 403
controls section, 404
cut scenes section, 406
discussed, 398
event planning section, 410 ‚ 411
game modes section, 407
interface section, 404 ‚ 405
level/mission descriptions section, 406
localization plan section, 410
miscellaneous section, 411
preproduction cycle, 91 ‚ 92
project overview, 399 ‚ 400
references section, 411
scoring section, 406 ‚ 407
story section, 401 ‚ 402
technical summary section, 411
game proposal documents, 396 ‚ 397
Game Speed option example, combinatorial table construction, 193 ‚ 194
Game Start operating regions , 308
gameplay section, concept documents, 87
games
Alien Hominid, 86
All Star Baseball 2004, 313
American Idol, 23
Asheron's Call, 31
Battle Realms, 71, 297
Battlefield 1942, 71
Britney's Dance Beat, 77
Castle Wolfenstein: Enemy Territory, 154
Dance Dance Revolution Ultramix, 77
Dark Age of Camelot, 41, 54
Dawn of War, 269 ‚ 270, 272, 312, 358
Dead or Alive 3, 22, 206
Dr. Blob Organism, 82
ESPN NFL 2K5, 187
Eternal Duelist Soul, 275, 284
Final Fantasy, 79
Final Fantasy Tactics Advance, 86, 273
Grand Theft Auto: Vice City, 77
HALO, 203, 248, 316
James Bond 007: Everything or Nothing, 87
Madden Football, 79
Metal Gear Solid, 86
Midnight Club 2, 71
Minesweeper, 157
MVP Baseball 2004, 71
NBA Street Vol. 2, 22
Neverwinter Nights Gold, 29
Pok ƒ mon, 79
SimCity 3000, 71
The Sims, 291
The Sims Online, 334, 341 ‚ 343
Spider-Man 2, 331
Star Trek Elite Force II, 313
Star Wars: Knights of the Old Republic, 52, 68, 71
StarCraft, 293
Tony Hawk's Underground, 317
True Crimes: Streets of LA, 24, 64
Ultima titles, 79
Unreal Tournament, 71, 161, 218
Unreal Tournament 2004, 52, 230, 321
Warhammer 40,000: Dawn of War, 269 ‚ 270, 272
World of Warcraft, 334
Yu-Gi-Oh! The Eternal Duelist Soul, 31, 284
GDD (game design document)
AI section, 405 ‚ 406
asset list section, 407 ‚ 410
cheats section, 406 ‚ 407
combat section, 402 ‚ 403
controls section, 404
cut scenes section, 406
discussed, 398
event planning section, 410 ‚ 411
game modes section, 407
interface section, 404 ‚ 405
level/mission descriptions section, 406
localization plan section, 410
miscellaneous section, 411
project overview, 399 ‚ 400
references section, 411
scoring section, 406 ‚ 407
story section, 401 ‚ 402
technical summary section, 411
genre section, concept document, 87
give and take techniques, trust issues, 14 ‚ 15
global variable usage, coding standards, 113
GMCs (gold master candidates), 147
goal setting, ad hoc testing, 290
gold testing
GMCs (gold master candidates), 147
last-minute defects, 148
release candidates, 147
showstoppers, 148
grammatical fixes, documentation defects, 54
Grand Theft Auto: Vice City, 77
graphics, documentation defects, 53
graphs, progress testing, 171 ‚ 174
groupthink , avoiding, ad hoc testing, 292 ‚ 293



Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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