Index_A


A

actions, test flow diagrams, 212 ‚ 213
Actual Result descriptions, reports , 167
ad hoc testing
as detective testing, 293 ‚ 296
directed testing, 288, 293 ‚ 296
discussed, 158
free testing, 288, 292
fresh eyes concept, 288 ‚ 289
goal setting, 290
groupthink , avoiding, 292 ‚ 293
overview, 287
right-brain testing, 288
scientific method, 295 ‚ 296
taping techniques, 291
advice from others, trust issues, 12
AELOC (assembly-equivalent lines of code), 115
AI section, game design documents, 405 ‚ 406
algorithm defects, 50 ‚ 53
Alien Hominid, 86
All Star Baseball 2004, 313
allocation activities, test flow diagrams, 214
Allpairs tool, combinatorial testing, 205 ‚ 209
Alpha testing
Alpha entry criteria, 142 ‚ 143
overview, 141 ‚ 142
production cycles, 97 ‚ 98
American Idol, 23
amplification, defects, 26 ‚ 27
animators, responsibilities of, 72 ‚ 74
application, data dictionary, 226
appraisal activity, quality factors, 106 ‚ 107
archives
configuration preparation, 160
documentation, 430
arrogance , trust issues and, 13
art production documents
asset list section, 413 ‚ 415
budget section, 412
cut scenes section, 413
equipment section, 416
executive summary section, 412
final art section, 413
localization planning section, 416
overview, 411
production path section, 413
proof of concept, 92 ‚ 93
recruitment section, 416
scheduling section, 415 ‚ 416
art teams , responsibilities of
animators, 72 ‚ 74
art directors, 68 ‚ 70
artists , 71 ‚ 72
level designers, 74
Asheron's Call, 31
assembly-equivalent lines of code (AELOC), 115
asset list section
art production documents, 413 ‚ 415
game design documents, 407 ‚ 410
assets, art production planning, 93
assignment defects, 43 ‚ 45
audio
audio event notification scheme, 46
documentation defects, 53
audits , quality factors, 120 ‚ 121
automation testing
build management, 337
capture/playback automation
characteristics, 351 ‚ 352
editing, 355 ‚ 356
Minesweeper modularity and reuse, 368 ‚ 371
Minesweeper test capture example, 362 ‚ 365
Minesweeper test editing and debugging, 367
Minesweeper test playback example, 366 ‚ 367
playback, 356 ‚ 362
recording, 353 ‚ 355
cost advantages, 327 ‚ 328
cost analysis, 339 ‚ 341
false expectations, 330
filtered results, 336
future of, 346 ‚ 348
infrastructure advantages, 331
load-testing, 344
MMP (massively multiplayer) games , 334 ‚ 335
regression, 344
reusability advantages, 328
scale matters, 329
The Sims Online example, 341 ‚ 343
team work advantages, 331 ‚ 332
when to use, 332 ‚ 333



Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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