Appendix E: Sample Test Suite: RTS Building Checklist


The following is a test suite written to test all the building functionality for one faction of a 3D real-time strategy game. It attempts to isolate each graphic and audio asset associated with each building, as well as the individual functions of each. Note that each question is written such that a "yes" answer means a pass condition and a "no" answer means a fail ‚ and a possible defect.

 Dragon Building Checklist Name ___________________________  Build No. __________ (NOTE:  Start all buildings with one peasant.) Peasant Hut      Select a Peasant.  Choose Peasant Hut.      Building cost ok?      Text ok?      Can't build if price not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS (line of sight)?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears?      Spawning units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears?      Spawning units run to rally point? Select building again.  Set rally point on rice field.      Spawning units gather rice? Select building again.  Set rally point on water source.      Spawning units gather water? Create second Peasant Hut.  Select first Peasant Hut.      Peasant toggle icon okay?      Text ok?      Stops peasants from spawning from this building? Select building again.  Right-click on any barracks.      Spawning units enter barracks for training? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Well Select a Peasant.  Choose Well.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Select Peasant.  Click Well.      Peasant gathers water? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Dojo Select a Peasant.  Choose Dojo.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for training.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for training.      Exiting units run to rally point? Select building again.  Right-click on any other barracks.      Flag appears? Send unit into Dojo for training.      Exiting units enter second barracks for training? Select a peasant, then hover cursor over building.      "Train _________" hotspot is entire building footprint? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build four of this building. Send a peasant in to train in the first building; buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Peasant enters building?      Peasant progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      First-level unit exits building? Exit game.  Create new game. Build four of this building. Send a first-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      First-level unit enters building?      First-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Second-level unit exits building? Exit game.  Create new game. Build four of this building. Send a Second-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Second-level unit enters building?      Second-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Third-level unit exits building? Now, send a peasant into the first building, a first-level unit into the second building, and a second-level unit into the third. (Do this as close to simultaneously as you can.)      Peasant enters building?      Progress meter ok?      First-level unit enters building?      Progress meter ok?      Second-level unit enters building?      Progress meter ok?      New units exit buildings? Archery Range Select a Peasant.  Choose Archery Range.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for training.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for training.      Exiting units run to rally point? Select building again.  Right-click on any other barracks.      Flag appears? Send unit into Archery Range for training.      Exiting units enter second barracks for training? Select a peasant, then hover cursor over building.      "Train _________" hotspot is entire building footprint? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build four of this building. Send a peasant in to train in the first building; buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Peasant enters building?      Peasant progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      First-level unit exits building? Exit game.  Create new game. Build four of this building. Send a first-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      First-level unit enters building?      First-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Second-level unit exits building? Exit game.  Create new game. Build four of this building. Send a second-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Second-level unit enters building?      Second-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Third-level unit exits building? Now, send a peasant into the first building, a first-level unit into the second building, and a second-level unit into the third. (Do this as close to simultaneously as you can.)      Peasant enters building?      Progress meter ok?      First-level unit enters building?      Progress meter ok?      Second-level unit enters building?      Progress meter ok?      New units exit buildings? Alchemist Hut Select a Peasant.  Choose Alchemist Hut.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for training.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for training.      Exiting units run to rally point? Select building again.  Right-click on any other barracks.      Flag appears? Send unit into Alchemist Hut for training.      Exiting units enter second barracks for training? Select a peasant, then hover cursor over building.      "Train _________" hotspot is entire building footprint? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build four of this building. Send a peasant in to train in the first building; buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Peasant enters building?      Peasant progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      First-level unit exits building? Exit game.  Create new game. Build four of this building. Send a first-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      First-level unit enters building?      First-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Second-level unit exits building? Exit game.  Create new game. Build four of this building. Send a Second-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Second-level unit enters building?      Second-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Third-level unit exits building? Now, send a peasant into the first building, a first-level unit into the second building, and a second-level unit into the third. (Do this as close to simultaneously as you can.)      Peasant enters building?      Progress meter ok?      First-level unit enters building?      Progress meter ok?      Second-level unit enters building?      Progress meter ok?      New units exit buildings? Bathhouse Select a Peasant.  Choose Bathhouse.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for training.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for training.      Exiting units run to rally point? Select a peasant, then hover cursor over building.      "Train Geisha" hotspot is entire building footprint? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build four of this building. Send a peasant in to train in the first building; buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Peasant enters building?      Peasant progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Nurse unit exits building? Now, send a peasant each into the first two buildings, (Do this as close to simultaneously as you can.)      Peasant enters first building?      Progress meter ok?      Peasant enters second building?      Progress meter ok?      Nurse units exit buildings? Shrine Select a Peasant.  Choose Shrine.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for battle gear.      Exiting units walk to rally point? Select building again.  Alt+click to set new rally point farther away.      Flag appears? Send unit in for battle gear.      Exiting units run to rally point? Select any barracks, then right-click on Shrine to set rally point.      Flag appears?      Units exiting barracks walk into Shrine? Select any barracks, then Alt+click on Shrine to set rally point.      Flag appears?      Units exiting barracks run into Shrine? Select a unit, then hover cursor over building.      Hotspot is entire building?      Text ok?      Cost ok? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Make two of this building. Send same unit type into both buildings simultaneously.      Progress meters ok?      Units emerge with battle gear? Send a different unit type into each building simultaneously.      Progress meters ok?      Units emerge with battle gear? Fireworks Factory Select a Peasant.  Choose Fireworks Factory.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in for battle gear.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for battle gear.      Exiting units run to rally point? Select any barracks, then right-click on Fireworks Factory to set rally point.      Flag appears?      Units exiting barracks walk into Fireworks Factory? Select any barracks, then Alt+right-click on Fireworks Factory to set rally point.      Flag appears?      Units exiting barracks run into Fireworks Factory? Select a unit, then hover cursor over building.      Hotspot is entire building?      Text ok?      Cost ok? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Make two of this building. Send same unit type into both buildings simultaneously.      Progress meters ok?      Units emerge with battle gear? Send a different unit type into each building simultaneously.      Progress meters ok?      Units emerge with battle gear? Watchtower Select a Peasant.  Choose Watchtower.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok?      Tower LOS ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit into tower.      Tower LOS increases when unit reaches top? Send enemy unit(s) near tower. Click "Daze" icon on tower.      Animation ok?      Audio ok?      Enemies dazed? Order unit from tower.      Exiting unit walks to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Select any barracks, then right-click on Tower to set rally point.      Flag appears?      Units exiting barracks walk into Tower? Select any barracks, then Alt+right-click on Tower to set rally point.      Flag appears?      Units exiting barracks run into Tower? Select a unit, then hover cursor over building.      Hotspot is entire building?      Text ok? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Town Hall Select a Peasant.  Choose Town Hall.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok?      Rice limit increased?      Water limit increased? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site?      "Upgrade to Royal Academy" button on toolbar?      Text ok?      Button graphics ok? Click upgrade button.      Upgrade animation ok?      Upgrade audio ok?      Royal Academy appears?      Graphics ok?      Toolbar graphics ok?      Text ok? Select Royal Academy.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build a new Town Hall and upgrade it to a Royal Academy. Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Select a peasant, then hover cursor over building.      "Train Guardian" hotspot is entire building footprint? Send unit into building.      Cancel button graphics ok?      Text ok?      Unit exits building when you click Cancel?      Resource cost recovered? Send unit in for training.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in for training.      Exiting units run to rally point? Select building again.  Right-click on any other barracks.      Flag appears? Select a geisha, then hover cursor over building.      "Train Battle Maiden" hotspot is entire building footprint? Keep Select a Peasant.  Choose Keep.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Monk progress meter ok?      Text ok?      Meter stops after four monks?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears?     Exiting units walk to rally point? Select building again.  Alt+click to set new rally point farther away.      Flag appears?      Exiting units run to rally point? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Dragon's Monument Select a Peasant.  Choose Dragon's Monument.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Link three barracks to create Samurai. Select last barracks (from which Samurai will emerge) and right-click Dragon's Monument.      Samurai exit barracks and enter Dragon's Monument?      Samurai portrait appears?      Portrait ok?      Text ok?      Samurai appears on platform?      Clicking portrait makes Samurai exit? Select a Samurai, then hover cursor over building.      "Sacrifice _______" hotspot is entire building footprint?      Building full at four Samurai?      Text ok?      Black Lightning icon highlights?      Text ok? Activate Black Lightning.      Can target?      Animation ok?      Text ok?      Damages enemy units?      Damages enemy buildings? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Stables Select a Peasant.  Choose Stables.      Building cost ok?      Text ok?      Can't build if price not met?      Can't build if prerequisites not met?      Building footprint graphic ok?      Can't place building if footprint is red?      Can rotate building 360 degrees?      Right-click places building?      Building site appears in Peasant's LOS?      Peasant constructs building?      Construction animation ok?      Phase one graphic ok?      Phase two graphic ok?      Phase three graphic ok? (if present)      Completed building graphic ok?      "Building Finished" audio ok? Select building.      Toolbar graphics ok?      Text ok?      Can destroy building?      Can cancel building destruction?      Confirming destroys building?      Animation ok?      Audio ok? Build new building of the same type. Place it away from first building.      Alt+right-click makes peasant run to building site? Select new building.  Right-click on ground nearby to set rally point.      Flag appears? Send unit in to mount horse.      Exiting units walk to rally point? Select building again.  Alt+right-click to set new rally point farther away.      Flag appears? Send unit in to mount horse.      Exiting units run to rally point? Select a peasant, then hover cursor over building.      "Get Pack Horse" hotspot is entire building footprint? Have fire-damaging enemies attack building.  (Serpent Raiders are good for this.)      Building burns?      Animation ok?      Audio ok?      Building is destroyed in stages?      Stage one graphics okay?      Audio ok?      Stage two graphics okay?      Audio ok?      Stage three graphics okay (if present)?      Audio ok?      Building leaves rubble when destroyed?      Rubble disappears after a while? Build four of this building. Send a peasant in to train in the first building; buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Peasant enters building?      Peasant progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      First-level unit exits building? Exit game.  Create new game. Build four of this building. Send a first-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      First-level unit enters building?      First-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Second-level unit exits building? Exit game.  Create new game. Build four of this building. Send a second-level unit in to train in the first building; then buy one each of the building's three techniques in the other three buildings. (Do this as close to simultaneously as you can. Use the yinyang cheat to get enough yin or yang points.)      Second-level unit enters building?      Second-level unit progress meter ok?      Technique 1 progress meter ok?      Technique 2 progress meter ok?      Technique 3 progress meter ok?      Third-level unit exits building? Now, send a peasant into the first building, a first-level unit into the second building, and a second-level unit into the third. (Do this as close to simultaneously as you can.)      Peasant enters building?      Progress meter ok?      First-level unit enters building?      Progress meter ok?      Second-level unit enters building?      Progress meter ok?      New units exit buildings? 



Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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