External Events


In the course of development, predictable interruptions will occur. These must be included in the project plan from the start. Here is a sample list of events and the team involvement that may be needed to support them:

Description

Date

Team Involvement and Materials Needed

Trade show #1

00/00/00

Producer. Designer. Show off non-interactive demo in backroom .

Trade show #2

00/00/00

Producer. Designer. LDs. Interactive demo on show floor.

Trade show #3 (overseas)

00/00/00

No one from the team. Supply "leave-behind" demo to PR crew. Also screenshots for press kit.

PR event #1 (Onsite Editor's Day)

00/00/00

Entire team. Interviews. Working game on several machines. New screenshots.

PR event #2 (License launch by content partner)

00/00/00

Corp. Executives. Screenshots for press kit.

Internal sales team presentation

00/00/00

Producer. Designer. "Highlights" demo. One-page features summary.

Other corporate events

Etc.

Etc.




Game Testing All in One
Game Testing All in One (Game Development Series)
ISBN: 1592003737
EAN: 2147483647
Year: 2005
Pages: 205

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