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Chapter 1: The Nature of Software Engineering
Figure 1.1: The life cycle curve of a typical software development.
Chapter 2: Software Engineering Methods
Figure 2.1: The Spiral Model.
Figure 2.2: The Unified Process.
Chapter 3: Working in Teams
Figure 3.1: A democratic organization.
Figure 3.2: A hierarchical organization.
Chapter 8: The History of Software Engineering
Figure 8.1: A Redstone rocket lifts off (using guidance vanes in the exhaust). Redstone Arsenal Historical Information
Figure 8.2: A Mercury Delay Line memory.
Figure 8.3: The Waterfall Life Cycle.
Figure 8.4: How the Waterfall Software Life Cycle often looks.
Figure 8.5: The Waterfall Software Life Cycle with feedback.
Figure 8.6: Prototypes in the Waterfall Software Life Cycle.
Figure 8.7: The Evolutionary Development Model.
Figure 8.8: The Iterative Development Model.
Figure 8.9: The Spiral Software Development Model.
Chapter 11: Abstraction and Other Heuristics of Software Development
Figure 11.1: A pipe-and-filter architecture.
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Human Aspects of Software Engineering (Charles River Media Computer Engineering)
ISBN: 1584503130
EAN: 2147483647
Year: 2004
Pages: 242
Authors:
James Tomayko
,
Orit Hazzan
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Process Memory Addresses
File Information
Summary
A ClientServer Message Queue Example
A.2. Manual Page Format
Competency-Based Human Resource Management
Competency-Based HR Planning
Competency-Based Employee Rewards
The Transformation to Competency-Based HR Management
Competency-Based HR Management The Next Steps
Appendix B Further Suggestions on Employee Development
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 3. Navigate the World in Your Web Browser
Hack 11. Where Did the User Click?
Hack 14. Create Custom Map Markers
Hack 17. Map the News
Hack 51. Make a Fullscreen Map the Right Way
Web Systems Design and Online Consumer Behavior
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
Chapter X Converting Browsers to Buyers: Key Considerations in Designing Business-to-Consumer Web Sites
Chapter XI User Satisfaction with Web Portals: An Empirical Study
Chapter XVII Internet Markets and E-Loyalty
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
The OSI Reference Model and the TCP/IP Reference Model
Optical Networking
Fiber Solutions
Wireless Impairments
4G: Wireless Broadband
Programming .Net Windows Applications
System Requirements
Class Hierarchy
Custom Controls
Getting Started with ADO.NET
Assert Yourself
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