R


radians, 66

ratios, 8-9

simplifying, 10

using to solve problems, 11-12

ray, 51

reciprocal, 15-16

recursion, 145

relative position, 269

rendering loop, 242

resource manager, 253

creating, 253-254

resources, 253

creating surfaces from, 254-255

managing, 253-254

return keyword, 139

right angle, 51, 52

right triangles, 54, 58-59

root element, 253

creating, 251-252

root node, 206

rotation, 248

setting for surfaces, 248

run-time errors, 85-86




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

Similar book on Amazon
Beginning C++ Through Game Programming
Beginning C++ Through Game Programming
Beginning Game Programming
Beginning Game Programming
The Ultimate Guide to Video Game Writing and Design
The Ultimate Guide to Video Game Writing and Design

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net