O


object code, 73

object orientation, and classes, 154

Object-oriented Graphics Rendering

Engine, see OGRE 3D

objects, 152

and classes, 156

ODE, 226

OGRE 3D, 223-224, 283, 285

cameras in, 307-308

creating scene with, 297-299

defining particle system with, 314-316

documentation, 299

downloading, 286

installing, 287

lights in, 306-307

loading particle system into, 316-317

log, 299

using samples, 288-289

working with materials in, 309-311

OGRE 3D application,

creating, 289-292, 293-294

running, 294-297

Open Dynamics Engine, see ODE

OpenAL, 224

OpenGL, 222

operator keyword, 161

operators,

conditional, 113

logical, 117

overloading, 159-161

origin, 48

output, printing, 105

overloading, 147

operators, 159-161




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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