object code, 73
object orientation, and classes, 154
Object-oriented Graphics Rendering
Engine, see OGRE 3D
objects, 152
and classes, 156
ODE, 226
OGRE 3D, 223-224, 283, 285
cameras in, 307-308
creating scene with, 297-299
defining particle system with, 314-316
documentation, 299
downloading, 286
installing, 287
lights in, 306-307
loading particle system into, 316-317
log, 299
using samples, 288-289
working with materials in, 309-311
OGRE 3D application,
creating, 289-292, 293-294
running, 294-297
Open Dynamics Engine, see ODE
OpenAL, 224
OpenGL, 222
operator keyword, 161
operators,
conditional, 113
logical, 117
overloading, 159-161
origin, 48
output, printing, 105
overloading, 147
operators, 159-161