F


file, 184

creating, 186

opening, 186, 187

reading data from, 187-188

seeking data in, 188-190

writing data to, 185, 186-187

float data type, 101

FMOD, 225, 324-326

installing, 327

using to play sound file, 327

For loop, 121

using, 122

fractions, 13-14

adding, 20

common, 14

comparing, 18-19

converting to decimal, 23-24

decimal, 22-23

dividing, 21-22

equivalent, 17-18

forms of, 14-15

improper, 15

multiplying, 20-21

proper, 14

subtracting, 20

unit, 15

vulgar, 14

frame, 242

frame listener, registering, 318-320

FrameListener class, 317-318

front buffer, 238

functions, 94-95, 134

as arguments, 138

calling, 137-138

coding, 135-137

declaring, 136-137

notation, 134-135

overloading, 147

overriding, 165

recursive, 145-146

using pointers with, 144-145

using with variables, 140




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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