19.11 Conclusion


19.11 Conclusion

This chapter has introduced some of the most fundamental concepts of OGRE, specifically entities, materials, cameras, lights, scene managers, scripts, and input. The best direction to progress now is to create a wide variety of sample applications and to examine the samples included with OGRE. The samples cover a broad range of features, from particle systems to shaders. The next chapter concludes this book with a broad examination of a variety of SDKs for programming sound, installers, and other scriptable gaming elements.




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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