Chapter 19: Exploring OGRE 3D


Overview

Continuing our examination of 3D games and graphics, this chapter extends from Chapter 18, in which OGRE 3D was introduced. Specifically, how to download and configure the SDK and how to build a basic OGRE 3D application were discussed. This chapter takes a closer look at OGRE 3D and its architecture for the purposes of developing more advanced 3D applications. By the end of this chapter readers should have a good, solid grounding for creating some interesting and impressive 3D software. Some of the topics explored throughout this chapter are listed below.

  • Textures and materials

  • Cameras and lights

  • Meshes, entities, and scene nodes

  • Frame listeners and input

  • Particle systems and billboards




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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