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Quartz 2D Graphics for Mac OS X Developers
Quartz 2D Graphics for Mac OS X Developers
ISBN: 0321336631
EAN: 2147483647
Year: 2006
Pages: 100
Authors:
R. Scott Thompson
BUY ON AMAZON
Quartz 2D Graphics for Mac OS X Developers
Table of Contents
Copyright
Preface
Chapter 1. Getting Started
About This Book
Formatting Conventions
Accessing Quartz 2D
The Core Image API
Chapter 2. From QuickDraw to Quartz 2D
The Legacy of QuickDraw and the Rise of PDF
Graphics Programming in the Modern Age
Mac OS X Graphics Architecture
Other Graphics Libraries
Chapter 3. Introduction to Quartz 2D
Features of Quartz 2D
The Quartz 2D Drawing Model
A Simple Drawing Example
Chapter 4. The Graphics Context
User Space and the Page
The Graphics State
Other Context Functionality
Obtaining CGContexts
Chapter 5. Transformations
The Basic Transformations
Transformations in the Context
Transformations Unleashed
Drawing with Transformations
Transformations as Matrices
Chapter 6. Line ArtBuilding Paths
On Paths
Building Paths
Path Drawing Performance
Chapter 7. Line ArtDrawing
Drawing Basics
Fills
Strokes
Chapter 8. Image Basics
What Is an Image?
Introducing CGImage
Drawing CGImages
Creating CGImages
Image Performance Issues
Chapter 9. Importing and Exporting Images
Using QuickTime
Image IO
Chapter 10. Drawing with Core Image
What Is Core Image?
How Core Image Manipulates Images
Using a Core Image Filter
Combining Filters and Images
Core Image Transitions
Animation, Timers, and Updates
A Transition Example
Chapter 11. Drawing Text with Quartz 2D
The Text Processing Pipeline
Drawing Text
Drawing Simple Strings
Drawing with Glyphs
A Drawing Sample
Chapter 12. Drawing Offscreen
Using a CGBitmapContext
Working with CGLayers
A Layer Drawing Example
Chapter 13. Shadings and Patterns
Shadings
Creating Shadings
Patterns
Creating Patterns
Drawing with Patterns
Chapter 14. Working with PDF
Drawing PDF Documents
Creating PDF Documents
Adding Hyperlinks to PDFs
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Quartz 2D Graphics for Mac OS X Developers
ISBN: 0321336631
EAN: 2147483647
Year: 2006
Pages: 100
Authors:
R. Scott Thompson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Loading and Saving Information Using Files
Fundamentals of 3D Graphics Programming
Epilogue
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Developing a Kanban Design
Appendix G Intra-Cell Kanban
Appendix H Case Study 1: Motor Plant Casting Kanban
Appendix I Case Study 2: Rubber Extrusion Plant
Appendix J Abbreviations and Acronyms
Documenting Software Architectures: Views and Beyond
C4ISR Architecture Framework
Module Uses View
C&C Pipe-and-Filter View
C&C Communicating-Processes View
Allocation Implementation View
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Unauthorized Activity I
Unauthorized Activity II
Tcpdump
IDS and IPS Internals
Snort
Information Dashboard Design: The Effective Visual Communication of Data
Clarifying the Vision
Variations in Dashboard Uses and Data
Introducing Meaningless Variety
Sample Sales Dashboard
A Final Word
Special Edition Using FileMaker 8
FileMaker Deployment Options
FileMaker Extra: Becoming a FileMaker Pro Power User
Portal Basics
Dynamic Portal Sorting
Importing from an XML Data Source
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