background threads, 46–47
backlog, 106–08
BackSensors, 248–49
ball-in-maze game. See EmbeddedFusion case study
Base Class Library (BCL), 8, 10
base keyword, 246
class constructors, 247
BCL. See Base Class Library (BCL)
Beckhoff, 14
BeginInvoke, 152–53
Berkeley Sockets API, 98
binary serialization, 253
Bind method, 106
binding, 106
emulator to user interface, 195–97
to hardware events, 149–53
Robot events, 228–29
bit-based control, 21–22
bit-masking, 109
bit-shifting, 109
Bitmap class
colors in .Net Micro Framework, 122–24
creating a Bitmap instance, 120
drawing on Bitmap, 120
flushing onto display hardware, 121–22
BitsPerPixel, 208
BitTorrent, 93
Block value, 207
"Blue Screen of Death," 18
Bluetooth, 91
SideShow and, 159, 171, 238, 241
Visual Studio and, 13
body sensor networks, 89
Bonjour, 93
Boolean parameters, 39
/nomessagebox, 211
socket options, 104
/waitfordebugger, 210
bootable runtime, 6
bootstrap support, 6
broadcast routing, 100, 101
buffers, 39
conversion, 243
sending and receiving, connected flashlight, 109, 113
socket option, 104
building, deploying, and executing, Visual Studio, 31
busy waiting, 251
Button events, 149, 153
Button mapping, 153
ButtonDown, 153
buttonPort, 196–97
ButtonUp, 153
byte type, 123
byte[], 104, 109, 113