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The MEL Companion: Maya Scripting for 3D Artists (Charles River Media Graphics)
The MEL Companion: Maya Scripting for 3D Artists (Charles River Media Graphics)
ISBN: 1584502754
EAN: 2147483647
Year: 2003
Pages: 101
Authors:
David Stripinis
BUY ON AMAZON
Table of Contents
BackCover
The MEL Companion Maya Scripting for 3D Artists
Chapter 1: An Introduction to the Maya Embedded Language
Part I: The Maya Embedded Language
Chapter 2: A Primer on Mathematics
Numbers
Mathematical Functions and the Computer
Mathematical Disciplines
Angles and Units of Measurement
Conclusion
Chapter 3: MEL Basics
The MEL Command
Conclusion
Chapter 4: An Introduction to Programming Concepts
Statements
Loops
Command Groups
Procedures
Flow Control
Conclusion
Chapter 5: The Script File
Script Paths and the maya.env File
Scripting Style and Practices
Actions vs. Tools
The Scripting Process
Script Formatting
Debugging, Error Checking, and Naming Conventions
Conclusion
Part II: Working with MEL
Chapter 6: Geometry
Project 6.1: Creating a New Primitive
Project 6.2: The Grass Generator
Project 6.3: The Geodesic Sphere
Conclusion
Chapter 7: Animation
Conclusion
Chapter 8: Expressions
Conclusion
Chapter 9: Lighting and Rendering
Project 9.2: Rendertime Smoothing
Conclusion
Chapter 10: Creating Tools in Maya
Introduction to Maya Windows Structures
Project 10.1: A Model of Modality
Project 10.2: Dynamic UI Creation
Project 10.3: The addition of a scrollLayout.
Conclusion
Chapter 11: Customizing the Maya Interface
Menus
Project 11.1: Implementing Popups
Project 11.2: Marking Menus a Go-Go
Project 11.3: That s a Real Pane in My Window
Scripted Panels
Project 11.4: Scripted Panel Creation
Heads-Up Displays
Project 11.5: Heads Up
Conclusion
Chapter 12: File Handling in MEL
File Types and File Handling
Project 12.1: Scene Summary
Project 12.2: Skin Weight Info
Understanding the Maya ASCII File
Conclusion
Chapter 13: Your Journey Begins Here: A Final Word on MEL
Appendix A: About the CD-ROM
System Requirements
Appendix B: Web Resources
Alias Wavefront
Mathworld
ACM SIGGRAPH
Gamagroup
Highend 3D
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_Special characters
List of Figures
List of Tables
CD Content
The MEL Companion: Maya Scripting for 3D Artists (Charles River Media Graphics)
ISBN: 1584502754
EAN: 2147483647
Year: 2003
Pages: 101
Authors:
David Stripinis
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Graphics Commands
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Playing Intro Movies and Cut-Scenes
Fundamentals of 3D Graphics Programming
Image Processing with LabVIEW and IMAQ Vision
CMOS Image Sensors
Quantitative Analysis
Pattern Matching
Reading Instrument Displays
Image Focus Quality
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Developing a Kanban Design
Appendix D Organizational Changes Required for Kanban
Appendix E EOQ vs. Kanban
Appendix H Case Study 1: Motor Plant Casting Kanban
Appendix J Abbreviations and Acronyms
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Address Resolution Protocol (ARP)
Internet Protocol (IP) Routing
Dynamic Host Configuration Protocol (DHCP) Server Service
Internet Information Services (IIS) and the Internet Protocols
Internet Protocol Security (IPSec)
Introduction to 80x86 Assembly Language and Computer Architecture
Basic Instructions
Procedures
Bit Manipulation
Floating-Point Arithmetic
Appendix B Useful MS-DOS Commands
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Four Precall Planning and Research
Chapter Twelve Controlling the Buying Process
Chapter Thirteen Closing: Reaching Final Agreement
Chapter Fifteen Sales Management System: Managers Managing Pipelines and Salespeople
Appendix A Value Justification Example
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