How This Book Is Organized


Since this book is aimed at both "car guys" and "computer guys," it includes a lot of material for both audiences. Whether you are an end user just trying to figure out what program to run, or a software developer trying to figure out how to get your new creation into the dashboard, you'll find the information you need in these chapters.


Chapter 1, Car Power Basics

This chapter goes over the basics of 12-volt power in the car. Its goal is to help you get rid of any myths you have about hacking into your car's electrical system and show you what you should look out for. It also shows you the similarities between computer and car power systems. When you're done with this chapter, you'll fear no outlet or wire.


Chapter 2, Automotive Audio Entertainment

Your car PC isn't very entertaining if it isn't connected to your car's stereo system. This chapter's hacks show you how to get any device connected to a car's audio system, be it an iPod or a car PC. It also covers how to get the best sound over this connection and how to eliminate buzzes, hisses, and hums. Finally, it covers a few of the audio applications that only a car PC can deliver.


Chapter 3, Automotive Video Entertainment

This chapter covers almost every option for getting video into your car. From touchscreens to rearview cameras to HDTV, every popular installation of in-car video is covered in detail. It also helps you understand the various video formats (car, home, and computer), how they differ, and how to get them into your car despite these differences. You're sure to come up with new ideas for your car after reading this chapter.


Chapter 4, In-Car Computers

This chapter gets to the heart of the matter: installing a PC in your car. It covers choosing the hardware components that work best for car PCs, power supplies, and the other gadgets necessary to make your car PC work like it came with your car. It also covers operating system options and the trade-offs between them, including hints on how to speed up boot time. The chapter ends with three detailed car PC installation case studies.


Chapter 5, Car PC Interface Options

The biggest challenge in car computing is safe operation for the driver. Keyboards and mice are useless in a vehicle, yet they are the primary forms of communication between humans and computers. This chapter covers the popular man/machine interfaces that do work in a car, such as touchscreens, remote controls, and even voice recognition. It also contains some hacks to force unruly desktop applications to behave in a vehicle.


Chapter 6, Wireless Connectivity and in-Car Internet

Wireless Internet and network connectivity are key ingredients in many of the cleverest hacks for car PCs. WiFi and 3G mobile phones make absurdly cool features possible. This chapter will help you figure out how to get your car online and how to transfer all of your audio and video media to your car seamlessly.


Chapter 7, In-Car Applications

To take advantage of the wide range of entertainment and productivity options available on your car PC, you need the right applications. This chapter highlights the leading car PC frontends and navigation programs for driver use. It also covers rear-seat entertainment options, such as video games and in-car theater. It even shows you how to link your car PC and the internal computers that make your car run.



    Car PC Hacks
    Car PC Hacks
    ISBN: 0596008716
    EAN: 2147483647
    Year: 2005
    Pages: 131

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