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Chapter 1: Overview of Six Sigma
Figure 1.1: Links of metrics and goals
Chapter 4: Common Methodologies Used in the DMAIC Model
Figure 4.1: A typical process
Figure 4.2a: The classical control cycle—Product control
Figure 4.2b: The classical control cycle—Process control
Figure 4.2c: The classical control cycle—Combining product and process control
Figure 4.3: A typical control chart
Figure 4.4: Control chart selection matrix
Figure 4.5: Process versus product control improvement
Figure 4.6: Levels of involvement
Figure 4.7: Typical FMEA Body
Chapter 6: Common Methodologies and Tools Used in the DCOV Model
Figure 6.1: The traditional approach of QFD
Figure 6.2: The generic approach of QFD with the adaptation of individual matrices
Figure 6.3: The flow of a typical robustness approach to reduce complexity
Figure 6.4: A typical process audit
Chapter 9: Training and Certification
Figure 9.1: Sample training program for green belts
Figure 9.2: Sample training program for black belts
Appendix C: The Process of QFD
Figure C.1: Innovation targets for a pencil example
Figure C.2: Generate innovation ideas for a pencil example
Figure C.3: Innovation engineering for a pencil example
Figure C.4: Manufacturing controls for a pencil example
Appendix D: Example of using the Quality Charts in the QFD Process for Each of the Stages
Figure D.1: K-J and tree 2 levels
Figure D.2: Cost/Benefit analysis
Figure D.3: Dendogram
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Six Sigma Fundamentals: A Complete Introduction to the System, Methods, and Tools
ISBN: 156327292X
EAN: 2147483647
Year: 2003
Pages: 144
Authors:
D.H. Stamatis
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Game Graphics Learning to Use Bitmaps
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
High-Speed Signal Propagation[c] Advanced Black Magic
DC Resistance
Signal Propagation Model
Dielectric Loss Region
Differential and Common-Mode Velocity
Laying Cables in an Uncooled Attic Space
WebLogic: The Definitive Guide
Session Persistence
Using JNDI and RMI
Using WebLogics RMI over IIOP
An Overview of SSL
Datatypes
Java How to Program (6th Edition) (How to Program (Deitel))
Special Section: Building Your Own Computer
(Optional) GUI and Graphics Case Study: Using Objects with Graphics
Superclasses and Subclasses
Polymorphism Examples
Simple GUI-Based Input/Output with JOptionPane
Data Structures and Algorithms in Java
Vocabulary
The Queue Interface
Vocabulary
Projects
Interacting with Files
Java All-In-One Desk Reference For Dummies
Installing and Using Java Tools
Understanding Object-Oriented Programming
Using Subclasses and Inheritance
Working with Strings
Programming Threads
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