Introduction

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When I was asked to develop a math and physics for game programming curriculum six years ago, there were absolutely no reference books strictly on that topic were available. At the time, there were many articles in industry magazines and bits and pieces scattered throughout many books on game development in general, but no books focused on game programming applications of math and physics. I tackled this scavenger hunt with great enthusiasm . As I compiled information from traditional math and physics textbooks and articles and excerpts from game programming books, the core of this book emerged.

As I researched and refined my course materials for the game design and development program at Full Sail, more and more publications surfaced. Eventually several books in this specific area appeared on the shelves , but most of them were so intense that they made my head spin! That is when I decided to take a step back in the process and provide a foundation for eager programmers to be able to tackle the difficult books currently available. This book is not the last one you will ever read on the topic of math and physics for game programming. I hope it serves as a stepping-stone at the beginning of an ongoing learning process.

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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